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<title>Scifi-Worlds:  Prime World Building Forums</title>
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<description>A Scifi World Building Experience</description>
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	<title>Scifi-Worlds:  Prime World Building Forums</title>
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<item>
<title>[Real Science] Teleporting Photons</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10837#p10837</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Teleporting Photons&lt;br /&gt;
Posted: Fri May 11, 2012 6:03 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Beam me up Scotty... how far away is it?&lt;br /&gt;&lt;br /&gt;&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.popsci.com/science/article/2012-05/chinese-physicists-teleport-protons-over-100-kilometers"&gt;http://www.popsci.com/science/article/2 ... kilometers&lt;/a&gt;&lt;!-- m --&gt;
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Real Science</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=87&amp;t=1263</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10837#p10837</guid>
<pubDate>Fri, 11 May 2012 17:03:43 GMT</pubDate>
</item>

<item>
<title>[General Discussion] Re: Happy B-Day Ozy</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10836#p10836</link>
<description>Author: ilKhan Ozy&lt;br /&gt;
Post subject: Re: Happy B-Day Ozy&lt;br /&gt;
Posted: Mon May 07, 2012 10:17 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Thanks muchly. I will try to keep my &quot;celebrations&quot; under control. ;)
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (ilKhan Ozy)</author>
<category>General Discussion</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=9&amp;t=1262</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10836#p10836</guid>
<pubDate>Mon, 07 May 2012 21:17:18 GMT</pubDate>
</item>

<item>
<title>[General Discussion] Happy B-Day Ozy</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10835#p10835</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Happy B-Day Ozy&lt;br /&gt;
Posted: Mon May 07, 2012 1:48 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Happy Birthday Man!
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>General Discussion</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=9&amp;t=1262</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10835#p10835</guid>
<pubDate>Mon, 07 May 2012 12:48:05 GMT</pubDate>
</item>

<item>
<title>[General Discussion] Re: Z-DNA does not stand for Zombie DNA</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10834#p10834</link>
<description>Author: ilKhan Ozy&lt;br /&gt;
Post subject: Re: Z-DNA does not stand for Zombie DNA&lt;br /&gt;
Posted: Fri May 04, 2012 2:30 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
LoL&lt;br /&gt;&lt;br /&gt;somehow I don't think that particular analogy carries over.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (ilKhan Ozy)</author>
<category>General Discussion</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=9&amp;t=1261</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10834#p10834</guid>
<pubDate>Fri, 04 May 2012 01:30:34 GMT</pubDate>
</item>

<item>
<title>[General Discussion] Re: Z-DNA does not stand for Zombie DNA</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10833#p10833</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: Z-DNA does not stand for Zombie DNA&lt;br /&gt;
Posted: Fri May 04, 2012 2:07 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
So.... XNA is to DNA &lt;br /&gt;...as XML is to HTML&lt;br /&gt;&lt;br /&gt;???
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>General Discussion</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=9&amp;t=1261</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10833#p10833</guid>
<pubDate>Fri, 04 May 2012 01:07:58 GMT</pubDate>
</item>

<item>
<title>[General Discussion] Z-DNA does not stand for Zombie DNA</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10832#p10832</link>
<description>Author: ilKhan Ozy&lt;br /&gt;
Post subject: Z-DNA does not stand for Zombie DNA&lt;br /&gt;
Posted: Thu May 03, 2012 7:35 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
&lt;!-- m --&gt;&lt;a class="postlink" href="http://io9.com/5903221/meet-xna-the-first-synthetic-dna-that-evolves-like-the-real-thing"&gt;http://io9.com/5903221/meet-xna-the-fir ... real-thing&lt;/a&gt;&lt;!-- m --&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="bb-wrapper"&gt;&lt;table border="0" cellspacing="0" cellpadding="0" class="bb-table"&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="bb-left"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td class="bb-content bb-quote" width="100%"&gt;&lt;div class="quotetitle"&gt;Quote:&lt;/div&gt;&lt;div class="quotecontent"&gt;New research has brought us closer than ever to synthesizing entirely new forms of life. An international team of researchers has shown that artificial nucleic acids - called &quot;XNAs&quot; - can replicate and evolve, just like DNA and RNA.&lt;/div&gt;&lt;/td&gt;&lt;td class="bb-right"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (ilKhan Ozy)</author>
<category>General Discussion</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=9&amp;t=1261</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10832#p10832</guid>
<pubDate>Thu, 03 May 2012 18:35:15 GMT</pubDate>
</item>

<item>
<title>[General Discussion] Re: New Interactive Map</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10831#p10831</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: New Interactive Map&lt;br /&gt;
Posted: Thu May 03, 2012 1:55 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
I'll just keep posting updates here for both the interactive map... and the latest bubble map.&lt;br /&gt;&lt;br /&gt;Several new stars.&lt;br /&gt;&lt;!-- l --&gt;&lt;a class="postlink-local" href="http://scifi-worlds.com/archives/index.php?title=File:Localbubble.gif"&gt;archives/index.php?title=File:Localbubble.gif&lt;/a&gt;&lt;!-- l --&gt;
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>General Discussion</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=9&amp;t=1246</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10831#p10831</guid>
<pubDate>Thu, 03 May 2012 12:55:21 GMT</pubDate>
</item>

<item>
<title>[General Discussion] Demon star</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10830#p10830</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Demon star&lt;br /&gt;
Posted: Thu May 03, 2012 3:48 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Just saw an article earlier today about the Demon Star (Algol) is actually a binary star system.  Could pose some interesting stories....as this star actually lies on the Human-Esoi border.&lt;br /&gt;&lt;br /&gt;&lt;!-- m --&gt;&lt;a class="postlink" href="http://en.wikipedia.org/wiki/Algol"&gt;http://en.wikipedia.org/wiki/Algol&lt;/a&gt;&lt;!-- m --&gt;
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>General Discussion</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=9&amp;t=1260</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10830#p10830</guid>
<pubDate>Thu, 03 May 2012 02:48:03 GMT</pubDate>
</item>

<item>
<title>[Worldbuilding life (beings, AI, androids, creatures, plants)] Re: Eosi</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10829#p10829</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: Eosi&lt;br /&gt;
Posted: Wed May 02, 2012 3:01 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
The star Aldebaran is in Esoi space.  This is one of the brightest in the night sky...and a very large star.  Would be cool to do something with this &amp; the Esoi.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- m --&gt;&lt;a class="postlink" href="http://en.wikipedia.org/wiki/Aldebaran"&gt;http://en.wikipedia.org/wiki/Aldebaran&lt;/a&gt;&lt;!-- m --&gt;
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Worldbuilding life (beings, AI, androids, creatures, plants)</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=22&amp;t=80</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10829#p10829</guid>
<pubDate>Wed, 02 May 2012 14:01:29 GMT</pubDate>
</item>

<item>
<title>[Worldbuilding groups (guilds, governments, troop types, etc.)] Re: The Amalgam</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10828#p10828</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: The Amalgam&lt;br /&gt;
Posted: Wed May 02, 2012 1:31 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Sounds good....didn't mean to throw a wrench in the idea.  I just got started on the maps, and was trying to make them as realistic as possible.  Also, as we grow, it will be easy to add to the interactive map....then right to the image map.&lt;br /&gt;&lt;br /&gt;You know the more we add to this place the more interesting it becomes.  If I had developed the ideas myself, I would probably try and publish a story based in Prime's Local Bubble. &lt;br /&gt;&lt;br /&gt; &lt;img src="./images/smilies/coffee.gif" alt=":coffee:" title="Need Coffee" /&gt;
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Worldbuilding groups (guilds, governments, troop types, etc.)</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=25&amp;t=717</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10828#p10828</guid>
<pubDate>Wed, 02 May 2012 12:31:10 GMT</pubDate>
</item>

<item>
<title>[Worldbuilding ships] Re: Beagle Class</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10827#p10827</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: Beagle Class&lt;br /&gt;
Posted: Wed May 02, 2012 1:27 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
That works for me :-)
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Worldbuilding ships</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=26&amp;t=1221</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10827#p10827</guid>
<pubDate>Wed, 02 May 2012 12:27:49 GMT</pubDate>
</item>

<item>
<title>[Worldbuilding ships] Re: Beagle Class</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10826#p10826</link>
<description>Author: Caelum&lt;br /&gt;
Post subject: Re: Beagle Class&lt;br /&gt;
Posted: Wed May 02, 2012 4:15 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
I am leaning more towards a smaller ship, though I think we should start another sub at some point to create a couple of super cargo ships. Massive things that travel some sort of route around and around the bubble. I have a few ideas that I might drop somewhere shortly.&lt;br /&gt;&lt;br /&gt;So with this one, I think it suits its nature better if it is smaller. I am thinking a hybrid of the ideas we have had so far. &lt;br /&gt;&lt;br /&gt;So the ship will have a central cargo bay, with some sort of cargo lift/entrance type facility in it as well. Then allow 4 modules to be added to plug into the ship and provide other cargo bays, or other functionality.&lt;br /&gt;&lt;br /&gt;So if you want a ship that is something like Serenity or star wars type cargo ships then you just stick on four cargo bay modules, and move the cargo in and out via the central bay. Unless the external modules have external access which is also possible.&lt;br /&gt;&lt;br /&gt;Another way to use the ship would be to just drop off and pick up modules without ever opening them, like modern cargo ships do. &lt;br /&gt;&lt;br /&gt;It would also allow you to configure the ship into a few other supporting roles. A luxury room, entertainment, dining hall, etc could all be added to turn the ship into a reasonable pleasure yacht.&lt;br /&gt;&lt;br /&gt;It also allows, of course, for the ship to be configured in the manner required for covert ops and intelligence gathering.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;How does that sound?
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (Caelum)</author>
<category>Worldbuilding ships</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=26&amp;t=1221</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10826#p10826</guid>
<pubDate>Wed, 02 May 2012 03:15:01 GMT</pubDate>
</item>

<item>
<title>[Worldbuilding groups (guilds, governments, troop types, etc.)] Re: The Amalgam</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10825#p10825</link>
<description>Author: Caelum&lt;br /&gt;
Post subject: Re: The Amalgam&lt;br /&gt;
Posted: Wed May 02, 2012 4:07 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Given the new maps the direction I had these guys going before would put them somewhere in the middle of Hu space. If everyone is cool with that then so am I.&lt;br /&gt;&lt;br /&gt;It allows us to give a plausible reason for having human cyborgs as members of the Amalgam already, as they have been going through human space for a while on sublight.&lt;br /&gt;&lt;br /&gt;That sound ok to everyone?
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (Caelum)</author>
<category>Worldbuilding groups (guilds, governments, troop types, etc.)</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=25&amp;t=717</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10825#p10825</guid>
<pubDate>Wed, 02 May 2012 03:07:32 GMT</pubDate>
</item>

<item>
<title>[General Discussion] Re: New Interactive Map</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10824#p10824</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: New Interactive Map&lt;br /&gt;
Posted: Tue May 01, 2012 2:34 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
I've updated some of the stars on the local map.  This is pretty exciting...me thinks.  This map of the local bubble has all stars in their actual positions looking down from above the galaxy.  I still need to add a lot more stars to the physical map.  A couple of the races don't have many at all.  I plan to add a lot to the interactive map.&lt;br /&gt;&lt;br /&gt;&lt;div class="bb-wrapper"&gt;&lt;table border="0" cellspacing="0" cellpadding="0" class="bb-table" width="100%"&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="bb-left"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td class="bb-content bb-attach" width="100%"&gt;&lt;div class="attachtitle"&gt;Attachment:&lt;/div&gt;&lt;div class="attachcontent"&gt;&lt;!-- ia0 --&gt;map.gif&lt;!-- ia0 --&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class="bb-right"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>General Discussion</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=9&amp;t=1246</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10824#p10824</guid>
<pubDate>Tue, 01 May 2012 13:34:01 GMT</pubDate>
</item>

<item>
<title>[Worldbuilding ships] Re: Beagle Class</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10823#p10823</link>
<description>Author: ilKhan Ozy&lt;br /&gt;
Post subject: Re: Beagle Class&lt;br /&gt;
Posted: Mon Apr 30, 2012 9:08 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
You answered your own question. Why not make it a mix between something like a C-130 and a mega carrier like you mentioned. Have a huge internal chamber that can be pressurized if needed. Or, better stil simply use tge internal area as a shielded storage bay with the indivudal contained being airtight where needed. That gives you a lot more lee way, although that is sometging that would likely be huge. Omydeargod deathstar not-a-moon huge. &lt;br /&gt;&lt;br /&gt;Serenity operates on that principle except she deals in much smaller cargo and maintains the atmosphere.&lt;br /&gt;&lt;br /&gt;Idea! Why not make the beagles huge mega carriers. That way they can still trade, and bring in money for Blackstone, but also do SpecOps and such on the side. Wouldn't bee too big if a stretch to have certain caro containers make up a secret compartment. I'm thinking like the bookcase secret door.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (ilKhan Ozy)</author>
<category>Worldbuilding ships</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=26&amp;t=1221</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10823#p10823</guid>
<pubDate>Mon, 30 Apr 2012 08:08:23 GMT</pubDate>
</item>

<item>
<title>[Worldbuilding ships] Re: Beagle Class</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10822#p10822</link>
<description>Author: Caelum&lt;br /&gt;
Post subject: Re: Beagle Class&lt;br /&gt;
Posted: Mon Apr 30, 2012 8:23 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
I had originally had a cargo bay style ship in mind. But that's only because I hadn't really thought about a modular ship.&lt;br /&gt;&lt;br /&gt;I think the real question is what is the most common style of cargo transport? My thoughts are that it would be modular cargo ships, like the super cargo ships of today. The only reason I could think of that not working would be if making the modules safe from the rigours of space travel was too expensive, or they are too heavy or something.&lt;br /&gt;&lt;br /&gt;What do you guys think about it from a scientific point of view? Could you make a shipping container safe to go through space? Presumably that means it can hold atmosphere, would be armoured enough to withstand common space junk (unless shields are used or something), need to be moved by some sort of fork-lift type vehicle in port, etc.&lt;br /&gt;&lt;br /&gt;If we can answer how that would work, possibly in another sub, then I am happy to go with the modular cargo space idea :). What do you think?
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (Caelum)</author>
<category>Worldbuilding ships</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=26&amp;t=1221</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10822#p10822</guid>
<pubDate>Mon, 30 Apr 2012 07:23:05 GMT</pubDate>
</item>

<item>
<title>[Worldbuilding groups (guilds, governments, troop types, etc.)] Re: The Amalgam</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10821#p10821</link>
<description>Author: Caelum&lt;br /&gt;
Post subject: Re: The Amalgam&lt;br /&gt;
Posted: Mon Apr 30, 2012 8:15 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
From the Amalgam sub:&lt;br /&gt;&lt;br /&gt;&lt;div class="bb-wrapper"&gt;&lt;table border="0" cellspacing="0" cellpadding="0" class="bb-table"&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="bb-left"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td class="bb-content bb-quote" width="100%"&gt;&lt;div class="quotetitle"&gt;Quote:&lt;/div&gt;&lt;div class="quotecontent"&gt;Emissaries: The Emissaries are the diplomats and traders of the fleet. Anyone involved in commerce would be a member. They are also responsible for first contacts with new species and forming of diplomatic agrements as well as buying and selling all manner of goods from all over the universe. The Emissaries have a fleet of small merchant vessels that all dock with a larger ship that is basically a giant warehouse of goods. This ship is always at the centre of the fleet, close to the Helicon to give it the best protection that can be achieved.&lt;/div&gt;&lt;/td&gt;&lt;td class="bb-right"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;So yes. I hadn't really thought of them being like a giant flea market, but I like it. &lt;br /&gt;&lt;br /&gt;So that gives me 3 or 4 distinct types of Amalgam ships that I have in my head:&lt;br /&gt;   The Helicon (the city-ship at the core of the fleet)&lt;br /&gt;   The Emissaries warehouse type capital ship&lt;br /&gt;   Vanguard type exploration/special assignment vessels&lt;br /&gt;   Emmisaries diplomatic and trade ships. (Note that this and the vanguard ship could be one or several types of ships)&lt;br /&gt;   The flea market type ship. &lt;br /&gt;&lt;br /&gt;There would be others, defense ships, smaller village-ships, etc. But I haven't really had them come up yet.&lt;br /&gt;&lt;br /&gt;So if anyone wants to jump in with a separate thread on any of these then let me know. I am happy to have other people work on the ships,a s long as I get some input :).
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (Caelum)</author>
<category>Worldbuilding groups (guilds, governments, troop types, etc.)</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=25&amp;t=717</comments>
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<pubDate>Mon, 30 Apr 2012 07:15:46 GMT</pubDate>
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<title>[Worldbuilding weapons and equipment] Re: Brainstorming Personal Data Device - PDD</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10820#p10820</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: Brainstorming Personal Data Device - PDD&lt;br /&gt;
Posted: Sun Apr 29, 2012 8:09 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Sweet.. thanks for the feedback.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Worldbuilding weapons and equipment</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=27&amp;t=389</comments>
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<pubDate>Sun, 29 Apr 2012 19:09:02 GMT</pubDate>
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<item>
<title>[Worldbuilding weapons and equipment] Re: Brainstorming Personal Data Device - PDD</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10819#p10819</link>
<description>Author: ilKhan Ozy&lt;br /&gt;
Post subject: Re: Brainstorming Personal Data Device - PDD&lt;br /&gt;
Posted: Sun Apr 29, 2012 6:33 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
I call it ready.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (ilKhan Ozy)</author>
<category>Worldbuilding weapons and equipment</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=27&amp;t=389</comments>
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<pubDate>Sun, 29 Apr 2012 05:33:24 GMT</pubDate>
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<item>
<title>[Worldbuilding life (beings, AI, androids, creatures, plants)] Re: Wolvend Species</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10818#p10818</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: Wolvend Species&lt;br /&gt;
Posted: Sun Apr 29, 2012 2:58 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Lance,  We've not heard from you in a while..... would be cool to see these guys brought to life.  They'd be a good match to the Lightfirean!
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Worldbuilding life (beings, AI, androids, creatures, plants)</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=22&amp;t=593</comments>
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<pubDate>Sun, 29 Apr 2012 01:58:34 GMT</pubDate>
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<title>[Worldbuilding life (beings, AI, androids, creatures, plants)] Re: The Aii'eathyr</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10817#p10817</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: The Aii'eathyr&lt;br /&gt;
Posted: Sun Apr 29, 2012 2:57 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Archangel, you still around?  Want to bring these guys to life?
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Worldbuilding life (beings, AI, androids, creatures, plants)</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=22&amp;t=669</comments>
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<pubDate>Sun, 29 Apr 2012 01:57:00 GMT</pubDate>
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<item>
<title>[Worldbuilding life (beings, AI, androids, creatures, plants)] Re: Brainstorming - Ley'Torians</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10816#p10816</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: Brainstorming - Ley'Torians&lt;br /&gt;
Posted: Sun Apr 29, 2012 2:52 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Since we've not heard from complex, I officially open up the Ley'Torian area available to another species.  The LeyTorians still belong to Komplex if/when he returns.  But we'll open this for use.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Worldbuilding life (beings, AI, androids, creatures, plants)</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=22&amp;t=242</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10816#p10816</guid>
<pubDate>Sun, 29 Apr 2012 01:52:42 GMT</pubDate>
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<item>
<title>[Worldbuilding weapons and equipment] Re: Brainstorming Personal Data Device - PDD</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10815#p10815</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: Brainstorming Personal Data Device - PDD&lt;br /&gt;
Posted: Sun Apr 29, 2012 2:46 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Nother try....&lt;br /&gt;&lt;br /&gt;Template by: Jesse&lt;br /&gt;Title: Personal Data Device&lt;br /&gt;Author: TA Lucas&lt;br /&gt;Editor:&lt;br /&gt;&lt;br /&gt;Description: The personal data device is one of the most basic computing systems. It's built with nano-circuits that are embedded within its flexi-glass body. Its 15 THz processor and 50 Petabyte hard drive are beefy enough to run most of your games, personal applications, and holographs.  The 12cm screen is viewable from either side, and can be rolled up with a single tap.  The flexi-glass is also self regenerating, so no more worrying about those pesky scratches.&lt;br /&gt;&lt;br /&gt;With just one tap, you can project a large 68 cm screen to watch your favorite movies or holographs. You can quickly browse any local networks, view current star system's time along with the standard cycles, or use any number of software applications. It takes input via voice command, and can also be interfaced with other devices within a 10 meter range.&lt;br /&gt;&lt;br /&gt;It uses a cardio-biometric reader to restrict unwanted access to a users personal data.  To access the device, the user must physically touch the PDD, and the unique electrical signal created by the heart will grant access.  Security can be enabled, disabled, or delayed after putting it down.&lt;br /&gt;&lt;br /&gt;Most PDDs come with a couple semi-intelligent AI personalities.  They can help you manage your data, keep track of schedules, inform you of local broadcast messages, and even crack a joke or two.  These intelligent systems only serve as an interface between you and your data, and are not sentient.  They come with several voices, &lt;span style="color: #FFFF80"&gt;the default being a soft female voice.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Cost: 75 credits&lt;br /&gt;&lt;br /&gt;Availability: The PDD is available at most merchant shops.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Worldbuilding weapons and equipment</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=27&amp;t=389</comments>
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<pubDate>Sun, 29 Apr 2012 01:46:05 GMT</pubDate>
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<item>
<title>[Worldbuilding Tech Manual] Re: Sci fi Terms - First Contact</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10814#p10814</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: Sci fi Terms - First Contact&lt;br /&gt;
Posted: Sun Apr 29, 2012 2:42 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Any further thoughts here?  If not, I'll add it to our list.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Worldbuilding Tech Manual</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=100&amp;t=1225</comments>
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<pubDate>Sun, 29 Apr 2012 01:42:43 GMT</pubDate>
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<item>
<title>[General Discussion] Re: Asking why can be dangerous</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10813#p10813</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: Asking why can be dangerous&lt;br /&gt;
Posted: Sun Apr 29, 2012 2:39 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Pretty cool.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>General Discussion</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=9&amp;t=1259</comments>
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<pubDate>Sun, 29 Apr 2012 01:39:56 GMT</pubDate>
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<item>
<title>[General Discussion] Asking why can be dangerous</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10812#p10812</link>
<description>Author: ilKhan Ozy&lt;br /&gt;
Post subject: Asking why can be dangerous&lt;br /&gt;
Posted: Sat Apr 28, 2012 10:59 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
&lt;!-- w --&gt;&lt;a class="postlink" href="http://www.scq.ubc.ca/a-dialogue-with-sarah-aged-3-in-which-it-is-shown-that-if-your-dad-is-a-chemistry-professor-asking-"&gt;www.scq.ubc.ca/a-dialogue-with-sarah-ag ... or-asking-&lt;/a&gt;&lt;!-- w --&gt;“why”-can-be-dangerous-5/&lt;br /&gt;&lt;br /&gt;An interesting and enlightening read.&lt;br /&gt;&lt;br /&gt;And no, this has nothing to do with my banhammer.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (ilKhan Ozy)</author>
<category>General Discussion</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=9&amp;t=1259</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10812#p10812</guid>
<pubDate>Sat, 28 Apr 2012 09:59:34 GMT</pubDate>
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<item>
<title>[General Discussion] Re: New Interactive Map</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10811#p10811</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: New Interactive Map&lt;br /&gt;
Posted: Wed Apr 25, 2012 3:37 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
I've also updated all the maps on the &lt;a href="http://scifi-worlds.com/archives/index.php?title=Maps" class="postlink"&gt;Map Page&lt;/a&gt; of the Archives&lt;br /&gt;&lt;br /&gt;This map is not complete...I will need to add the actual stars in their correct positions.  But you can see the species have been rotated 90 degrees clockwise.  Coreward is now toward the right of the map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="bb-wrapper"&gt;&lt;table border="0" cellspacing="0" cellpadding="0" class="bb-table" width="100%"&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="bb-left"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td class="bb-content bb-attach" width="100%"&gt;&lt;div class="attachtitle"&gt;Attachment:&lt;/div&gt;&lt;div class="attachcontent"&gt;&lt;!-- ia0 --&gt;map.gif&lt;!-- ia0 --&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class="bb-right"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>General Discussion</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=9&amp;t=1246</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10811#p10811</guid>
<pubDate>Wed, 25 Apr 2012 14:37:26 GMT</pubDate>
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<item>
<title>[General Discussion] Re: New Interactive Map</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10810#p10810</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: New Interactive Map&lt;br /&gt;
Posted: Wed Apr 25, 2012 5:34 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
As I've been studying the science behind the stars, I realized we had them positioned incorrectly.  In order to match the new interactive map, we will have to redo a couple of the other maps.  Here's one example... instead of Earth being in cell V15, we need to rotate it clockwise.  It will now be in M5 on the &lt;a href="http://scifi-worlds.com/archives/images/c/c4/Largemilkyway.jpg" class="postlink"&gt;large map&lt;/a&gt;.   And corward will be turned to point right.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="bb-wrapper"&gt;&lt;table border="0" cellspacing="0" cellpadding="0" class="bb-table" width="100%"&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="bb-left"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td class="bb-content bb-attach" width="100%"&gt;&lt;div class="attachtitle"&gt;Attachment:&lt;/div&gt;&lt;div class="attachcontent"&gt;&lt;!-- ia0 --&gt;bg.gif&lt;!-- ia0 --&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class="bb-right"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>General Discussion</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=9&amp;t=1246</comments>
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<pubDate>Wed, 25 Apr 2012 04:34:40 GMT</pubDate>
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<item>
<title>[Real Science] Re: Asteroid Mining Greenlit</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10809#p10809</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: Asteroid Mining Greenlit&lt;br /&gt;
Posted: Mon Apr 23, 2012 1:18 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
I find this very interesting.  I wonder what type of metals they will find.  And the possibility of oxygen and water.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Real Science</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=87&amp;t=1258</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10809#p10809</guid>
<pubDate>Mon, 23 Apr 2012 00:18:48 GMT</pubDate>
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<item>
<title>[Real Science] Asteroid Mining Greenlit</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10808#p10808</link>
<description>Author: ilKhan Ozy&lt;br /&gt;
Post subject: Asteroid Mining Greenlit&lt;br /&gt;
Posted: Sun Apr 22, 2012 2:28 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
&lt;!-- m --&gt;&lt;a class="postlink" href="http://gizmodo.com/5904081/new-asteroid-mining-company-will-add-trillions-of-dollars-to-worlds-economy"&gt;http://gizmodo.com/5904081/new-asteroid ... ds-economy&lt;/a&gt;&lt;!-- m --&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="bb-wrapper"&gt;&lt;table border="0" cellspacing="0" cellpadding="0" class="bb-table"&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="bb-left"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td class="bb-content bb-quote" width="100%"&gt;&lt;div class="quotetitle"&gt;Quote:&lt;/div&gt;&lt;div class="quotecontent"&gt;A group of billionaires and former NASA scientists will announce the first asteroid mining company in history.&lt;/div&gt;&lt;/td&gt;&lt;td class="bb-right"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;It is not a whole lot, but still. Asteroid mining. As in, mining that is not on Earth. Maybe we won't trash the Earth after all.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (ilKhan Ozy)</author>
<category>Real Science</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=87&amp;t=1258</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10808#p10808</guid>
<pubDate>Sun, 22 Apr 2012 13:28:46 GMT</pubDate>
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<item>
<title>[Worldbuilding life (beings, AI, androids, creatures, plants)] Re: Centaurian</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10807#p10807</link>
<description>Author: JcFarnham&lt;br /&gt;
Post subject: Re: Centaurian&lt;br /&gt;
Posted: Sun Apr 22, 2012 12:31 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Wiiiill do :)
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (JcFarnham)</author>
<category>Worldbuilding life (beings, AI, androids, creatures, plants)</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=22&amp;t=79</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10807#p10807</guid>
<pubDate>Sat, 21 Apr 2012 23:31:11 GMT</pubDate>
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<item>
<title>[Worldbuilding groups (guilds, governments, troop types, etc.)] Re: The Centauri Trinary Republic</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10806#p10806</link>
<description>Author: JcFarnham&lt;br /&gt;
Post subject: Re: The Centauri Trinary Republic&lt;br /&gt;
Posted: Sun Apr 22, 2012 12:29 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Yes, that was the plan. Sorry, the archive was a touch vague on the matter of which was from which.. to me at least :P
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (JcFarnham)</author>
<category>Worldbuilding groups (guilds, governments, troop types, etc.)</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=25&amp;t=1219</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10806#p10806</guid>
<pubDate>Sat, 21 Apr 2012 23:29:52 GMT</pubDate>
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<item>
<title>[General Discussion] Re: New Interactive Map</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10805#p10805</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: New Interactive Map&lt;br /&gt;
Posted: Fri Apr 20, 2012 7:34 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Has anybody tried this map?&lt;br /&gt;&lt;br /&gt;I just noticed that if you download with IE, it changes the file extension to a .zip instead of .jar.   If it does that, then you'll need to save as a .jar  and then you can just double click it to run it.   You will need java installed to run it.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>General Discussion</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=9&amp;t=1246</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10805#p10805</guid>
<pubDate>Fri, 20 Apr 2012 18:34:59 GMT</pubDate>
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<item>
<title>[Worldbuilding Tech Manual] Re: Sci fi Terms - First Contact</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10804#p10804</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: Sci fi Terms - First Contact&lt;br /&gt;
Posted: Fri Apr 20, 2012 4:52 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
First Contact:  First contact is a term used to describe the event of two alien species meeting for the first time.  It can be both exciting and scary for a species who previously thought they were alone in the universe.  Advanced species have plans and protocols in place to make the most of this first meeting, but at best it's still unpredictable.&lt;br /&gt;&lt;br /&gt;Usage:  The party of three took a glance at one another before opening the door of their ship.  First Contact usually went well, but it was difficult to anticipate the responses of this first meeting.  &lt;em&gt;Hopefully the audio communication of the prior month would open the door to a good relationship&lt;/em&gt;.  Jeff smiled, adjusted his jacket, and then pressed the button to open the air lock.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Worldbuilding Tech Manual</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=100&amp;t=1225</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10804#p10804</guid>
<pubDate>Fri, 20 Apr 2012 15:52:08 GMT</pubDate>
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<item>
<title>[Worldbuilding weapons and equipment] Re: Brainstorming Personal Data Device - PDD</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10803#p10803</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: Brainstorming Personal Data Device - PDD&lt;br /&gt;
Posted: Fri Apr 20, 2012 4:17 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Came across this article today...  it really fits what I was trying to do with the flexi-glass.&lt;br /&gt;&lt;br /&gt;&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.sciencedaily.com/releases/2012/04/120419143123.htm"&gt;http://www.sciencedaily.com/releases/20 ... 143123.htm&lt;/a&gt;&lt;!-- m --&gt;
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Worldbuilding weapons and equipment</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=27&amp;t=389</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10803#p10803</guid>
<pubDate>Fri, 20 Apr 2012 15:17:48 GMT</pubDate>
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<item>
<title>[Worldbuilding weapons and equipment] Re: Brainstorming Personal Data Device - PDD</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10802#p10802</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: Brainstorming Personal Data Device - PDD&lt;br /&gt;
Posted: Thu Apr 19, 2012 11:08 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
That works.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Worldbuilding weapons and equipment</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=27&amp;t=389</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10802#p10802</guid>
<pubDate>Thu, 19 Apr 2012 22:08:35 GMT</pubDate>
</item>

<item>
<title>[Real Science] Re: How many planets are out there?</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10801#p10801</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: How many planets are out there?&lt;br /&gt;
Posted: Thu Apr 19, 2012 10:44 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
OH NO!!  Iza Forgota the Linka!  And the bad thing is, I can't find it.   &lt;img src="./images/smilies/thoranime09.gif" alt=":ajaw:" title="Alien Jaw" /&gt;
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Real Science</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=87&amp;t=1257</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10801#p10801</guid>
<pubDate>Thu, 19 Apr 2012 21:44:38 GMT</pubDate>
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<item>
<title>[General Discussion] Re: Time to crack open the cryo-tubes</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10800#p10800</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: Time to crack open the cryo-tubes&lt;br /&gt;
Posted: Thu Apr 19, 2012 10:28 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
No worries Armark!  Good luck on the studies.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>General Discussion</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=9&amp;t=1210</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10800#p10800</guid>
<pubDate>Thu, 19 Apr 2012 21:28:48 GMT</pubDate>
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<item>
<title>[Worldbuilding Misc.] Re: The Great War</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10799#p10799</link>
<description>Author: ilKhan Ozy&lt;br /&gt;
Post subject: Re: The Great War&lt;br /&gt;
Posted: Thu Apr 19, 2012 6:08 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
That works for me.&lt;br /&gt;&lt;br /&gt;But we really can't do much with this till we actually flesh out said players. I think we are almost ready to finalize the Husoi.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (ilKhan Ozy)</author>
<category>Worldbuilding Misc.</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=30&amp;t=956</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10799#p10799</guid>
<pubDate>Thu, 19 Apr 2012 05:08:33 GMT</pubDate>
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<item>
<title>[Real Science] Re: How many planets are out there?</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10798#p10798</link>
<description>Author: ilKhan Ozy&lt;br /&gt;
Post subject: Re: How many planets are out there?&lt;br /&gt;
Posted: Thu Apr 19, 2012 6:07 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
What article are you referring to?
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (ilKhan Ozy)</author>
<category>Real Science</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=87&amp;t=1257</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10798#p10798</guid>
<pubDate>Thu, 19 Apr 2012 05:07:32 GMT</pubDate>
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<item>
<title>[Worldbuilding weapons and equipment] Re: Brainstorming Personal Data Device - PDD</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10797#p10797</link>
<description>Author: ilKhan Ozy&lt;br /&gt;
Post subject: Re: Brainstorming Personal Data Device - PDD&lt;br /&gt;
Posted: Thu Apr 19, 2012 6:06 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
I would change the &quot;most prefer the soft female voice&quot; to &quot;the default being a soft female voice&quot;.&lt;br /&gt;&lt;br /&gt;That way, most users will likely stick to the default and therefore prefer it as the norm.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (ilKhan Ozy)</author>
<category>Worldbuilding weapons and equipment</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=27&amp;t=389</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10797#p10797</guid>
<pubDate>Thu, 19 Apr 2012 05:06:56 GMT</pubDate>
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<item>
<title>[General Discussion] Re: Time to crack open the cryo-tubes</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10796#p10796</link>
<description>Author: ilKhan Ozy&lt;br /&gt;
Post subject: Re: Time to crack open the cryo-tubes&lt;br /&gt;
Posted: Thu Apr 19, 2012 6:03 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Hey man it's cool. School comes before play. If you need to focus on your studies, we totally understand.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (ilKhan Ozy)</author>
<category>General Discussion</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=9&amp;t=1210</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10796#p10796</guid>
<pubDate>Thu, 19 Apr 2012 05:03:52 GMT</pubDate>
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<item>
<title>[General Discussion] Re: Time to crack open the cryo-tubes</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10795#p10795</link>
<description>Author: ArmarkExplorer&lt;br /&gt;
Post subject: Re: Time to crack open the cryo-tubes&lt;br /&gt;
Posted: Wed Apr 18, 2012 10:36 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
I wish I could say yes, but I'm not exactly in a good spot in school at the moment. I have less than 6 weeks left in the year, and most of my grades are, well, less than stellar. Once summer hits, I'll have plenty of time, but for the next few weeks, I won't have much time outside of the weekends. I'll try to do things over the weekends, though.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (ArmarkExplorer)</author>
<category>General Discussion</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=9&amp;t=1210</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10795#p10795</guid>
<pubDate>Wed, 18 Apr 2012 21:36:38 GMT</pubDate>
</item>

<item>
<title>[Worldbuilding weapons and equipment] Re: Brainstorming Personal Data Device - PDD</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10794#p10794</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: Brainstorming Personal Data Device - PDD&lt;br /&gt;
Posted: Wed Apr 18, 2012 8:59 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
OK...here's another stab&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Template by: Jesse&lt;br /&gt;Title: Personal Data Device&lt;br /&gt;Author: TA Lucas&lt;br /&gt;Editor:&lt;br /&gt;&lt;br /&gt;Description: The personal data device is one of the most basic computing systems. It's built with nano-circuits that are embedded within its flexi-glass body. Its 15 THz processor and 50 Petabyte hard drive are beefy enough to run most of your games, personal applications, and holographs.  The 12cm screen is viewable from either side, and can be rolled up with a single tap.  The flexi-glass is also self regenerating, so no more worrying about those pesky scratches.&lt;br /&gt;&lt;br /&gt;With just one tap, you can project a large 68 cm screen to watch your favorite movies or holographs. You can quickly browse any local networks, view current star system's time along with the standard cycles, or use any number of software applications. It takes input via voice command, and can also be interfaced with other devices within a 10 meter range.&lt;br /&gt;&lt;br /&gt;It uses a cardio-biometric reader to restrict unwanted access to a users personal data.  To access the device, the user must physically touch the PDD, and the unique electrical signal created by the heart will grant access.  Security can be enabled, disabled, or delayed after putting it down.&lt;br /&gt;&lt;br /&gt;Most PDDs come with a couple semi-intelligent AI personalities.  They can help you manage your data, keep track of schedules, inform you of local broadcast messages, and even crack a joke or two.  These intelligent systems only serve as an interface between you and your data, and are not sentient.  They come with several voices, but most prefer the soft female voice.&lt;br /&gt;&lt;br /&gt;Cost: 75 credits&lt;br /&gt;&lt;br /&gt;Availability: The PDD is available at most merchant shops.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Worldbuilding weapons and equipment</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=27&amp;t=389</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10794#p10794</guid>
<pubDate>Wed, 18 Apr 2012 19:59:44 GMT</pubDate>
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<item>
<title>[Real Science] How many planets are out there?</title>
<link>http://rabiki.com/prime/viewtopic.php?p=10793#p10793</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: How many planets are out there?&lt;br /&gt;
Posted: Wed Apr 18, 2012 8:33 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Do we really know how many planets are out there?&lt;br /&gt;&lt;br /&gt;This article talks about rogue planets that could have been thrown from one star to be caught by another.  That might be an interesting twist in the Prime Universe.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Real Science</category>
<comments>http://rabiki.com/prime/posting.php?mode=reply&amp;f=87&amp;t=1257</comments>
<guid isPermaLink="true">http://rabiki.com/prime/viewtopic.php?p=10793#p10793</guid>
<pubDate>Wed, 18 Apr 2012 19:33:13 GMT</pubDate>
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