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<title>RabiKi - Prime: Science Fiction World Building Forum</title>
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<description>A Scifi World Building Experience</description>
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	<title>RabiKi - Prime: Science Fiction World Building Forum</title>
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<item>
<title>[Brainstorming life (beings, AI, androids, creatures, plants)] Re: Technological Lifeforms</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9873#p9873</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: Technological Lifeforms&lt;br /&gt;
Posted: Thu Sep 09, 2010 3:49 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
&lt;div class="bb-wrapper"&gt;&lt;table border="0" cellspacing="0" cellpadding="0" class="bb-table"&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="bb-left"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td class="bb-content bb-quote" width="100%"&gt;&lt;div class="quotetitle"&gt;Quote:&lt;/div&gt;&lt;div class="quotecontent"&gt;Now I gotta run to my French class... &lt;/div&gt;&lt;/td&gt;&lt;td class="bb-right"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;poly vu france?&lt;br /&gt;&lt;br /&gt;That's my extent of the French language  &lt;img src="./images/smilies/thor28.gif" alt=":abeatup:" title="Alien Beat Up" /&gt;
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Brainstorming life (beings, AI, androids, creatures, plants)</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=22&amp;t=352</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9873#p9873</guid>
<pubDate>Thu, 09 Sep 2010 02:49:21 GMT</pubDate>
</item>

<item>
<title>[Brainstorming life (beings, AI, androids, creatures, plants)] Re: Brainstorming Melidek</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9872#p9872</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: Brainstorming Melidek&lt;br /&gt;
Posted: Thu Sep 09, 2010 3:47 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Spart, can you post the image again...I think we lost it in the forum transfer.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Brainstorming life (beings, AI, androids, creatures, plants)</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=22&amp;t=682</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9872#p9872</guid>
<pubDate>Thu, 09 Sep 2010 02:47:40 GMT</pubDate>
</item>

<item>
<title>[Brainstorming ships] Re: Trenchant</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9871#p9871</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: Trenchant&lt;br /&gt;
Posted: Thu Sep 09, 2010 3:46 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
&lt;div class="bb-wrapper"&gt;&lt;table border="0" cellspacing="0" cellpadding="0" class="bb-table"&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="bb-left"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td class="bb-content bb-quote" width="100%"&gt;&lt;div class="quotetitle"&gt;Quote:&lt;/div&gt;&lt;div class="quotecontent"&gt;I don't think we need to connect the worlds in any meaningful way.&lt;br /&gt;&lt;br /&gt;I was just thinking that we re-use some place names, ships, etc.&lt;/div&gt;&lt;/td&gt;&lt;td class="bb-right"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;That works for me.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Brainstorming ships</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=26&amp;t=1078</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9871#p9871</guid>
<pubDate>Thu, 09 Sep 2010 02:46:28 GMT</pubDate>
</item>

<item>
<title>[Brainstorming weapons and equipment] Re: Brainstorm: Wallflower Isolation Device</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9870#p9870</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: Brainstorm: Wallflower Isolation Device&lt;br /&gt;
Posted: Thu Sep 09, 2010 3:45 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
I could see some groups of humans using them.....behind the scenes of course.  I don't see something like this being publically acceptable, but occationally used by rogue groups.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Brainstorming weapons and equipment</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=27&amp;t=1072</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9870#p9870</guid>
<pubDate>Thu, 09 Sep 2010 02:45:19 GMT</pubDate>
</item>

<item>
<title>[General Discussion] Re: Working a lot of hours</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9869#p9869</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: Working a lot of hours&lt;br /&gt;
Posted: Thu Sep 09, 2010 12:04 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Just wanted to let everybody know, that I'm still here and committed to the site.  On a site like this we go through creative spells, and an occational low activity period fuels the next firestorm of ideas.&lt;br /&gt;&lt;br /&gt;Just been terribly busy the past month or so.  After all, this site is only one of my hobbies....and hobbies sometimes have to be set aside while priorities are completed.&lt;br /&gt;&lt;br /&gt;I think we've got a great bunch of people here contributing....and want to encourage you to keep it up.&lt;br /&gt;&lt;br /&gt;Right now, my plans are to keep the site up and operational for a long time.  I do know things happen in life that sometimes change our plans....that's kinda what happpened on Fargoth.  But my long term goals include the development of Prime and Fargoth, as well as the development of my novel series.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>General Discussion</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=9&amp;t=1071</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9869#p9869</guid>
<pubDate>Wed, 08 Sep 2010 23:04:56 GMT</pubDate>
</item>

<item>
<title>[Brainstorming ships] Re: FTL Travel: The Rules</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9868#p9868</link>
<description>Author: ilKhan Ozy&lt;br /&gt;
Post subject: Re: FTL Travel: The Rules&lt;br /&gt;
Posted: Wed Sep 08, 2010 1:30 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Ya, this was the brainstorm for it. Its just been a while since anything was done here, I was hoping we might could get it finalized and moved forward.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (ilKhan Ozy)</author>
<category>Brainstorming ships</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=26&amp;t=122</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9868#p9868</guid>
<pubDate>Wed, 08 Sep 2010 12:30:49 GMT</pubDate>
</item>

<item>
<title>[Brainstorming weapons and equipment] Re: Brainstorm: Wallflower Isolation Device</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9867#p9867</link>
<description>Author: ilKhan Ozy&lt;br /&gt;
Post subject: Re: Brainstorm: Wallflower Isolation Device&lt;br /&gt;
Posted: Wed Sep 08, 2010 1:29 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
It is possible that certain Gala factions may use them. I could see the Great Emperors using them on dissidents and political prisoners. Not many uses in the interim though, unless one of the great houses is feeling especially festive.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (ilKhan Ozy)</author>
<category>Brainstorming weapons and equipment</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=27&amp;t=1072</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9867#p9867</guid>
<pubDate>Wed, 08 Sep 2010 12:29:46 GMT</pubDate>
</item>

<item>
<title>[General Discussion] Re: Working a lot of hours</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9866#p9866</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: Working a lot of hours&lt;br /&gt;
Posted: Wed Sep 08, 2010 2:45 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Back from the canoe trip.  Had a great time, and stayed dry.  Didn't tip our canoe.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>General Discussion</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=9&amp;t=1071</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9866#p9866</guid>
<pubDate>Wed, 08 Sep 2010 01:45:10 GMT</pubDate>
</item>

<item>
<title>[Brainstorming ships] Re: FTL Travel: The Rules</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9865#p9865</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: FTL Travel: The Rules&lt;br /&gt;
Posted: Wed Sep 08, 2010 2:43 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
I think Spart was working on the write-up if I remember correctly.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Brainstorming ships</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=26&amp;t=122</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9865#p9865</guid>
<pubDate>Wed, 08 Sep 2010 01:43:24 GMT</pubDate>
</item>

<item>
<title>[Brainstorming weapons and equipment] Re: Brainstorm: Wallflower Isolation Device</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9864#p9864</link>
<description>Author: lanceo90&lt;br /&gt;
Post subject: Re: Brainstorm: Wallflower Isolation Device&lt;br /&gt;
Posted: Wed Sep 08, 2010 1:12 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
&lt;div class="bb-wrapper"&gt;&lt;table border="0" cellspacing="0" cellpadding="0" class="bb-table" width="100%"&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="bb-left"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td class="bb-content bb-quote" width="100%"&gt;&lt;div class="quotetitle"&gt;Caelum wrote:&lt;/div&gt;&lt;div class="quotecontent"&gt;The Avani wouldn't use, nor would the Eosi from what I know of them. The Gala might I guess. The Lightfireans might use them, but probably not on themselves. But I could br wrong about all of them but the Avani :).&lt;/div&gt;&lt;/td&gt;&lt;td class="bb-right"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;The Lightfirean wouldn't use them, not because they think it's cruel but because it doesn't seem harsh enough.  From what I can tell it extends life or could be used to extend life, but it also makes the person unreceptive to the world and just slaves away.  all in all it wouldn't seem too bad a deal, not having to live out your prison life and possible life extension.&lt;br /&gt;&lt;br /&gt;Nah, Lightfireans will stick to normal slave practice till something better comes along.&lt;br /&gt;&lt;br /&gt;*oh mai gosh, evil race!*
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (lanceo90)</author>
<category>Brainstorming weapons and equipment</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=27&amp;t=1072</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9864#p9864</guid>
<pubDate>Wed, 08 Sep 2010 00:12:58 GMT</pubDate>
</item>

<item>
<title>[Brainstorming life (beings, AI, androids, creatures, plants)] Re: Technological Lifeforms</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9863#p9863</link>
<description>Author: Aldor&lt;br /&gt;
Post subject: Re: Technological Lifeforms&lt;br /&gt;
Posted: Tue Sep 07, 2010 12:15 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
I'm still here, kinda busy in the real life atm so forgive me for slacking a bit. Will get back as soon as possible.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="bb-wrapper"&gt;&lt;table border="0" cellspacing="0" cellpadding="0" class="bb-table" width="100%"&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="bb-left"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td class="bb-content bb-quote" width="100%"&gt;&lt;div class="quotetitle"&gt;electric926 wrote:&lt;/div&gt;&lt;div class="quotecontent"&gt;I like the idea of a race of machines. Makes things a little more diverse.&lt;br /&gt;&lt;br /&gt;I'm not entirely sure about the military units for these guys. They seem suited to a majority of heavy-hitting, slow units.&lt;br /&gt;&lt;br /&gt;With the support units, the Battery Bots and the Power Hubs sound like they do the same thing. Wouldn't it be more appropriate to combine them into one unit that transports and dispenses energy? It would be much more efficient that way.&lt;/div&gt;&lt;/td&gt;&lt;td class="bb-right"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;The military units will very defense oriented, they protect the area they inhabit aggressively and won't really be invading other races any time soon. They have a growing desire(or greed) for information though which might lead to more aggressive expansion later.&lt;br /&gt;&lt;br /&gt;The battery bots and power hubs are basically the same thing(batteries) but considering the amount of energy needed some of them would have to be too big to move and thus become stationary(hubs) where power is gathered, the bots then transport this to where it's needed. That's the rough general Idea anyway, the unit types are still in a branstorming stage though and need a lot of work so the feedback is welcome.&lt;br /&gt;&lt;br /&gt;Now I gotta run to my French class...  &lt;img src="./images/smilies/coffee.gif" alt=":coffee:" title="Need Coffee" /&gt;
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (Aldor)</author>
<category>Brainstorming life (beings, AI, androids, creatures, plants)</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=22&amp;t=352</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9863#p9863</guid>
<pubDate>Tue, 07 Sep 2010 11:15:37 GMT</pubDate>
</item>

<item>
<title>[Brainstorming weapons and equipment] Re: Main Battle Powered Armor</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9862#p9862</link>
<description>Author: ilKhan Ozy&lt;br /&gt;
Post subject: Re: Main Battle Powered Armor&lt;br /&gt;
Posted: Tue Sep 07, 2010 12:52 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
&lt;img src="http://attachments.conceptart.org/forums/attachment.php?attachmentid=777404&amp;d=1252884415" alt="Image" /&gt;&lt;br /&gt;&lt;br /&gt;That middle one reminded me of this topic.&lt;br /&gt;&lt;br /&gt;And I agree with electric. These suits seem to be biped tanks ... well kinda. Tanks in terms of armor. But, like tanks, they still would have vulnerabilities to fire. If they are completely metal or ceramics, they will be extremely heavy, and therefore significantly more bulky. That would make them more or less fireproof in terms of damage, but the pilot is still pressure cooked.&lt;br /&gt;&lt;br /&gt;Alternatively, you could have them made of lightweight materials that are capable of withstanding standard kinetic and to a lesser degree energy weapons, and let their small size and speed make up for the fire weakness.&lt;br /&gt;&lt;br /&gt;Here are some older but similar concepts that may shed some light:&lt;br /&gt;&lt;br /&gt;&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.sarna.net/wiki/Clan_Battle_Armor"&gt;http://www.sarna.net/wiki/Clan_Battle_Armor&lt;/a&gt;&lt;!-- m --&gt;&lt;br /&gt;&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.sarna.net/wiki/Gray_Death_Scout"&gt;http://www.sarna.net/wiki/Gray_Death_Scout&lt;/a&gt;&lt;!-- m --&gt;&lt;br /&gt;&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.sarna.net/wiki/Elemental_(battle_armor"&gt;http://www.sarna.net/wiki/Elemental_(battle_armor&lt;/a&gt;&lt;!-- m --&gt;)
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (ilKhan Ozy)</author>
<category>Brainstorming weapons and equipment</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=27&amp;t=804</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9862#p9862</guid>
<pubDate>Mon, 06 Sep 2010 23:52:48 GMT</pubDate>
</item>

<item>
<title>[Brainstorming Misc.] Re: Galaren Martial Arts</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9861#p9861</link>
<description>Author: ilKhan Ozy&lt;br /&gt;
Post subject: Re: Galaren Martial Arts&lt;br /&gt;
Posted: Mon Sep 06, 2010 7:19 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
A lead in story would be awesome. I've updated the history a bit. There are now 4 Great Pires as opposed to one, so so basic ideas would need to be tweaked, but nothing that alters the content of the sorry.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (ilKhan Ozy)</author>
<category>Brainstorming Misc.</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=30&amp;t=683</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9861#p9861</guid>
<pubDate>Mon, 06 Sep 2010 06:19:53 GMT</pubDate>
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<title>[Brainstorming weapons and equipment] Re: Brainstorm - Harkani Flechette Gun</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9860#p9860</link>
<description>Author: ilKhan Ozy&lt;br /&gt;
Post subject: Re: Brainstorm - Harkani Flechette Gun&lt;br /&gt;
Posted: Mon Sep 06, 2010 7:12 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
If you are going to do that, then you may as well encapsulate the firing solution as part of the shell, that way the entire process is contained in the cartidge loom at muzzle loaders vs conventional weapons. Muzzle loaders are outdated. That way you essential have the same style of kinetic weapon as used today, you just have a liquid propellant instead of a solid peopelltNt.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (ilKhan Ozy)</author>
<category>Brainstorming weapons and equipment</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=27&amp;t=665</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9860#p9860</guid>
<pubDate>Mon, 06 Sep 2010 06:12:18 GMT</pubDate>
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<title>[Brainstorming groups (guilds, governments, troop types, etc.)] Re: The Amalgam</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9859#p9859</link>
<description>Author: Caelum&lt;br /&gt;
Post subject: Re: The Amalgam&lt;br /&gt;
Posted: Mon Sep 06, 2010 4:26 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
We could go one of three ways I think, at least that I can think of at the moment.&lt;br /&gt;&lt;br /&gt;1. The Amalgam have not yet entered the local bubble, but are instead in a pocket of empty space somewhere outside. They will sit there for a while sending in ships to scout out a way through and map the most interesting path for the ship to take. Stuff like that.&lt;br /&gt;&lt;br /&gt;2. They are inside the bubble somewhere, perhaps just moving through it on sublight engines while their ships move around looking for interesting things to do.&lt;br /&gt;&lt;br /&gt;3. They are nearing/past the edge of the bubble heading out.&lt;br /&gt;&lt;br /&gt;Does anyone have a preference, I think the first two are probably one of the ones we want.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (Caelum)</author>
<category>Brainstorming groups (guilds, governments, troop types, etc.)</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=25&amp;t=717</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9859#p9859</guid>
<pubDate>Mon, 06 Sep 2010 03:26:46 GMT</pubDate>
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<title>[Brainstorming Misc.] Re: Galaren Martial Arts</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9858#p9858</link>
<description>Author: Caelum&lt;br /&gt;
Post subject: Re: Galaren Martial Arts&lt;br /&gt;
Posted: Mon Sep 06, 2010 4:23 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Do you think it needs a lead in story?&lt;br /&gt;&lt;br /&gt;It is a minor submission, shoudl we push for stories for all or only major entries?
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (Caelum)</author>
<category>Brainstorming Misc.</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=30&amp;t=683</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9858#p9858</guid>
<pubDate>Mon, 06 Sep 2010 03:23:24 GMT</pubDate>
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<title>[Brainstorming ships] Re: Trenchant</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9857#p9857</link>
<description>Author: Caelum&lt;br /&gt;
Post subject: Re: Trenchant&lt;br /&gt;
Posted: Mon Sep 06, 2010 4:19 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
I don't think we need to connect the worlds in any meaningful way.&lt;br /&gt;&lt;br /&gt;I was just thinking that we re-use some place names, ships, etc.&lt;br /&gt;&lt;br /&gt;Just as a nod towards the fantasy project that helped Terry build Rabiki and is now hosted as part of it all.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (Caelum)</author>
<category>Brainstorming ships</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=26&amp;t=1078</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9857#p9857</guid>
<pubDate>Mon, 06 Sep 2010 03:19:57 GMT</pubDate>
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<title>[Brainstorming weapons and equipment] Re: Brainstorm: Wallflower Isolation Device</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9856#p9856</link>
<description>Author: Caelum&lt;br /&gt;
Post subject: Re: Brainstorm: Wallflower Isolation Device&lt;br /&gt;
Posted: Mon Sep 06, 2010 4:15 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
The other thing to consider is who the hell invented this thing, and who does and does not use it.&lt;br /&gt;&lt;br /&gt;the nastier you make it the harder it will be to realistically add it to the majority of the species as I understand them at the moment.&lt;br /&gt;&lt;br /&gt;The Avani wouldn't use, nor would the Eosi from what I know of them. The Gala might I guess. The Lightfireans might use them, but probably not on themselves. But I could br wrong about all of them but the Avani :).&lt;br /&gt;&lt;br /&gt;So that leaves you with Humans. You would need to create a segment of humans that have the need (possibly the most important piece of this) and are happy with this punishment. &lt;br /&gt;&lt;br /&gt;Possibly an over populated location with a large crime rate, or something like that. But you would also need a reason for the people not leaving said over populated world. Since Rabiki seems, at least to me, to be the sort of place that would allow relatively easy movement between human worlds. They could always put up their hand as indentured servants on a new colony world or something like that.&lt;br /&gt;&lt;br /&gt;There many ways to craft an environment that would spawn this sort of technology, I just don't think we have one right now in what I know of Rabiki. So you might need to create one :).
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (Caelum)</author>
<category>Brainstorming weapons and equipment</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=27&amp;t=1072</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9856#p9856</guid>
<pubDate>Mon, 06 Sep 2010 03:15:36 GMT</pubDate>
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<title>[Brainstorming weapons and equipment] Re: Brainstorm - Harkani Flechette Gun</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9855#p9855</link>
<description>Author: Caelum&lt;br /&gt;
Post subject: Re: Brainstorm - Harkani Flechette Gun&lt;br /&gt;
Posted: Mon Sep 06, 2010 4:06 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Sounds good to me.&lt;br /&gt;&lt;br /&gt;There are two ways to have the amunition work.&lt;br /&gt;&lt;br /&gt;One is to have the components being the same as what the weapon uses to project the projectiles. &lt;br /&gt;&lt;br /&gt;The other is to have the rounds filled beforehand.&lt;br /&gt;&lt;br /&gt;I think the second is the more likely, as the first would significantly slow the max fire rate.&lt;br /&gt;&lt;br /&gt;What about you?
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (Caelum)</author>
<category>Brainstorming weapons and equipment</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=27&amp;t=665</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9855#p9855</guid>
<pubDate>Mon, 06 Sep 2010 03:06:04 GMT</pubDate>
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<title>[Brainstorming weapons and equipment] Re: Main Battle Powered Armor</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9854#p9854</link>
<description>Author: electric926&lt;br /&gt;
Post subject: Re: Main Battle Powered Armor&lt;br /&gt;
Posted: Sun Sep 05, 2010 4:21 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
This is battle armor, not an environmental suit. I really think that these should be much more vulnerable to fire. Even large tanks and vehicles are vulnerable to fire. What if you make the suits very protective against strong environmental heat, but make them not very good against manmade fire, such as flamethrowers or Molotov cocktails?&lt;br /&gt;&lt;br /&gt;The effectiveness against tanks is believable though. It amkes sense that heavy vehicles can punch through these guys.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (electric926)</author>
<category>Brainstorming weapons and equipment</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=27&amp;t=804</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9854#p9854</guid>
<pubDate>Sun, 05 Sep 2010 03:21:45 GMT</pubDate>
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<title>[Brainstorming weapons and equipment] Re: Brainstorm: Wallflower Isolation Device</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9853#p9853</link>
<description>Author: electric926&lt;br /&gt;
Post subject: Re: Brainstorm: Wallflower Isolation Device&lt;br /&gt;
Posted: Sun Sep 05, 2010 4:16 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Nah, no Zombies with this one. Scientificly speaking, Zombie outbreaks are nearly impossible to suceed anyway. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.cracked.com/article_18683_7-scientific-reasons-zombie-outbreak-would-fail-quickly.html" class="postlink"&gt;http://www.cracked.com/article_18683_7-scientific-reasons-zombie-outbreak-would-fail-quickly.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Yes, it's a humor article, but it makes sense.  &lt;img src="./images/smilies/thor22.gif" alt=":ateeth:" title="Alien Teeth" /&gt; &lt;br /&gt;&lt;br /&gt;So you guys think that the WID should keep someone in a nightmare state, where time is warped and the senses slowly deprive themselves into nothingness through a long and torturous process...&lt;br /&gt;&lt;br /&gt;...it's just so...diabolical. &lt;img src="./images/smilies/thor21.gif" alt=":asmile2:" title="Alien Smile 2" /&gt;  &lt;br /&gt;&lt;br /&gt;So should I add the shift of time and senses into the description?
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (electric926)</author>
<category>Brainstorming weapons and equipment</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=27&amp;t=1072</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9853#p9853</guid>
<pubDate>Sun, 05 Sep 2010 03:16:20 GMT</pubDate>
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<title>[General Discussion] Re: Oil Spill</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9852#p9852</link>
<description>Author: ArmarkExplorer&lt;br /&gt;
Post subject: Re: Oil Spill&lt;br /&gt;
Posted: Sun Sep 05, 2010 12:44 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
&lt;div class="bb-wrapper"&gt;&lt;table border="0" cellspacing="0" cellpadding="0" class="bb-table" width="100%"&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="bb-left"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td class="bb-content bb-quote" width="100%"&gt;&lt;div class="quotetitle"&gt;electric926 wrote:&lt;/div&gt;&lt;div class="quotecontent"&gt;I once tried reading Twilight once. I already got hooked on the Harry Potter books, so I figured I'd give it a read and see how bad it really was.&lt;br /&gt;&lt;br /&gt;Got halfway through the first chapter, then quit due to a combination of boredom and stupidity. Thank God for that.&lt;br /&gt;&lt;br /&gt;I prefer Harry Turtledove anyway.  &lt;img src="./images/smilies/thor22.gif" alt=":ateeth:" title="Alien Teeth" /&gt;&lt;br /&gt;&lt;br /&gt;By the way, everyone know Godwin's Law? Here's Electric's Law: The longer a forum conversation goes, the more likely the subject will become how bad Twilight is.&lt;/div&gt;&lt;/td&gt;&lt;td class="bb-right"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Wait, does that mean if I mention Nazis and how they are somewhat reasonable, as they probably would not enjoy Twilight, I break Godwin's Law AND Electric's Law?
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (ArmarkExplorer)</author>
<category>General Discussion</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=9&amp;t=1048</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9852#p9852</guid>
<pubDate>Sat, 04 Sep 2010 23:44:35 GMT</pubDate>
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<title>[Suggestions] Re: The question of immortality?</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9851#p9851</link>
<description>Author: ilKhan Ozy&lt;br /&gt;
Post subject: Re: The question of immortality?&lt;br /&gt;
Posted: Fri Sep 03, 2010 2:41 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
As I understand it, we do not wish to have AI with full sentience. At most they will have sufficient programing as to function at a semi-Sentient AI. The AI can learn, but is not self aware.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (ilKhan Ozy)</author>
<category>Suggestions</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=10&amp;t=1077</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9851#p9851</guid>
<pubDate>Fri, 03 Sep 2010 01:41:01 GMT</pubDate>
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<title>[Suggestions] Re: The question of immortality?</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9850#p9850</link>
<description>Author: lanceo90&lt;br /&gt;
Post subject: Re: The question of immortality?&lt;br /&gt;
Posted: Fri Sep 03, 2010 1:11 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
&lt;div class="bb-wrapper"&gt;&lt;table border="0" cellspacing="0" cellpadding="0" class="bb-table" width="100%"&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="bb-left"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td class="bb-content bb-quote" width="100%"&gt;&lt;div class="quotetitle"&gt;TA Lucas wrote:&lt;/div&gt;&lt;div class="quotecontent"&gt;Same thing with A.I.   We do have artificial intelligence on rabiki.com, but we want to avoid the &quot;Matrix&quot; mentality.  We don't want all powerful computers that take over the world.  So we've basically said we don't allow them sentience.  Perhaps something very close....very intelligent, but not really self aware.&lt;/div&gt;&lt;/td&gt;&lt;td class="bb-right"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;We can't have HAL?  Or do you just mean like a totally powerful AI, rather than one that just jacks a ship?
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (lanceo90)</author>
<category>Suggestions</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=10&amp;t=1077</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9850#p9850</guid>
<pubDate>Fri, 03 Sep 2010 00:11:32 GMT</pubDate>
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<title>[Brainstorming weapons and equipment] Re: Lightfirean Plasma Sheilds</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9849#p9849</link>
<description>Author: lanceo90&lt;br /&gt;
Post subject: Re: Lightfirean Plasma Sheilds&lt;br /&gt;
Posted: Fri Sep 03, 2010 1:07 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Once I get the chance, school in session so don't have as much time anymore
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (lanceo90)</author>
<category>Brainstorming weapons and equipment</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=27&amp;t=1047</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9849#p9849</guid>
<pubDate>Fri, 03 Sep 2010 00:07:53 GMT</pubDate>
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<item>
<title>[Suggestions] Re: The question of immortality?</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9848#p9848</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: The question of immortality?&lt;br /&gt;
Posted: Thu Sep 02, 2010 6:01 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
For Genetic Engineering.....&lt;br /&gt;&lt;br /&gt;The idea was to be able to get in and play around with things, and even make new species from an existing species.  But what we didn't want to do was to be able to make a totally new species from scratch.  Want to avoid the &quot;Spore&quot; type scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Same thing with A.I.   We do have artificial intelligence on rabiki.com, but we want to avoid the &quot;Matrix&quot; mentality.  We don't want all powerful computers that take over the world.  So we've basically said we don't allow them sentience.  Perhaps something very close....very intelligent, but not really self aware.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Telepathy....if you can explain it technically.  You need to give a scientific reason as to why they can communicate.  Not just the &quot;Magical ability to talk out of the blue&quot;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And time travel....well that just makes things messy.   We allowed one time event, but beyond that it would be hard to keep track of things.  What happened if two years from now someone came along and suggested an idea that went back in time and changed what we've already established.  FTL was just more fun to allow.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Suggestions</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=10&amp;t=1077</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9848#p9848</guid>
<pubDate>Thu, 02 Sep 2010 17:01:35 GMT</pubDate>
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<item>
<title>[Brainstorming life (beings, AI, androids, creatures, plants)] Re: Brainstorming Melidek</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9847#p9847</link>
<description>Author: ilKhan Ozy&lt;br /&gt;
Post subject: Re: Brainstorming Melidek&lt;br /&gt;
Posted: Thu Sep 02, 2010 3:53 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
I guess we lost the Bump feature in the board style changeover.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (ilKhan Ozy)</author>
<category>Brainstorming life (beings, AI, androids, creatures, plants)</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=22&amp;t=682</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9847#p9847</guid>
<pubDate>Thu, 02 Sep 2010 14:53:23 GMT</pubDate>
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<item>
<title>[Brainstorming ships] Re: FTL Travel: The Rules</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9846#p9846</link>
<description>Author: ilKhan Ozy&lt;br /&gt;
Post subject: Re: FTL Travel: The Rules&lt;br /&gt;
Posted: Thu Sep 02, 2010 3:51 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Think we can get this finalized?&lt;br /&gt;&lt;br /&gt;A note from my memory on the speed, FTL speeds were drastically or at least significantly increased by the introduction of Hixoe technology. So, I think we may need a timeline, which could help us determine the viable size of nations and so on at any given time in the past.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (ilKhan Ozy)</author>
<category>Brainstorming ships</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=26&amp;t=122</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9846#p9846</guid>
<pubDate>Thu, 02 Sep 2010 14:51:53 GMT</pubDate>
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<title>[Brainstorming weapons and equipment] Re: Lightfirean Plasma Sheilds</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9845#p9845</link>
<description>Author: ilKhan Ozy&lt;br /&gt;
Post subject: Re: Lightfirean Plasma Sheilds&lt;br /&gt;
Posted: Thu Sep 02, 2010 3:45 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Wanna update this template for us bud?
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (ilKhan Ozy)</author>
<category>Brainstorming weapons and equipment</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=27&amp;t=1047</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9845#p9845</guid>
<pubDate>Thu, 02 Sep 2010 14:45:54 GMT</pubDate>
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<item>
<title>[Suggestions] Re: The question of immortality?</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9844#p9844</link>
<description>Author: ilKhan Ozy&lt;br /&gt;
Post subject: Re: The question of immortality?&lt;br /&gt;
Posted: Thu Sep 02, 2010 3:45 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
This list, as I said was created early in this sites history.&lt;br /&gt;&lt;br /&gt;I am open to allowing most anything, so long as it can be agreed upon by the community that the supporting scientific reasons are sound. If you can give me a legitimate reason why the Lightfera know how to modify the genome of species they encounter, then I am not opposed to letting you run with it. But I doubt any major modifications will be able to be undertaken, and even then, only to Lightfera and Wolvends. I say this because it took us quite a while to map the Human genome. Yay, we now what is where, but we still dont know what does what or why. So it will take a great deal of time to determine what does what and all of that. Which means that arbitrarily meddling with genes is bad.&lt;br /&gt;&lt;br /&gt;Time travel is a negative. The Hixoe are a unique situation, and the temporal displacement origin story has yet to be confirmed. With that said, Time Travel is impossible, but traveling to Parallel dimensions is not. So it is possible, IMO, to travel to a dimension not unlike our own, but who is to fault a few thousand years difference? Even then, it is only by accessing natural wormholes that these parallel dimensions can be accessed. IMO.&lt;br /&gt;&lt;br /&gt;Telepathy as discussed with the Avani is not mystical telepathic abilities, but works more like a biological walkie talkie that is hard mounted into their brains.&lt;br /&gt;&lt;br /&gt;Mental Upload or Download is not allowed, and it perhaps explain best here:&lt;br /&gt;&lt;div class="bb-wrapper"&gt;&lt;table border="0" cellspacing="0" cellpadding="0" class="bb-table" width="100%"&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="bb-left"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td class="bb-content bb-quote" width="100%"&gt;&lt;div class="quotetitle"&gt;Laura wrote:&lt;/div&gt;&lt;div class="quotecontent"&gt;I know you're not really talking about clones here, but they are a good example for illustrating the problem. &lt;strong&gt;Namely, that we don't even know whether consciousness really is a truly persistent state or whether it just seems that way to us.&lt;/strong&gt; Being the machines ourselves, we naturally have a hard time diagnosing that. Most of us will be prepared to swear that our consciousness has been consistently present throughout our lives, and hasn't changed except for the accumulation of memories and experience. But how can we actually be sure of that?&lt;br /&gt;We know that consciousness can be altered drastically with the use of psychedelics - even permanently. We know that a personality can change due to various factors like stress, drugs, psychotic episodes, injuries, etc.&lt;br /&gt;Consciousness seems very mutable indeed.&lt;br /&gt;But even should such changes take place, the sense of always having been the observer inside doesn't seem to go away in most cases.&lt;br /&gt;Then there's Alzheimer's disease and dementia in general, where the sense of continuity is lost, yet the person still has what appears to be consciousness, even if they eventually live from moment to moment with no sense of past or future.&lt;br /&gt;I think such things call into question the supposition that such a persistent core of consciousness and sense of self really exists, rather than being an emergent phenomenon; the aforementioned 'virtual controller', which would really be nothing more than a means to an end in the evolutionary sense, and ultimately no more 'special' than any other specialized brain structure. The mirror looking into itself.&lt;/div&gt;&lt;/td&gt;&lt;td class="bb-right"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Elsewhere we also discussed what exactly made a consciousness.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (ilKhan Ozy)</author>
<category>Suggestions</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=10&amp;t=1077</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9844#p9844</guid>
<pubDate>Thu, 02 Sep 2010 14:45:09 GMT</pubDate>
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<item>
<title>[Suggestions] Re: The question of immortality?</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9843#p9843</link>
<description>Author: lanceo90&lt;br /&gt;
Post subject: Re: The question of immortality?&lt;br /&gt;
Posted: Thu Sep 02, 2010 3:58 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Oh, what exactly is genetic engineering defined as?  Is it as little as changing genes, or does it mean making an entire biological being from scratch?
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (lanceo90)</author>
<category>Suggestions</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=10&amp;t=1077</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9843#p9843</guid>
<pubDate>Thu, 02 Sep 2010 02:58:52 GMT</pubDate>
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<item>
<title>[Brainstorming Misc.] Re: Galactic Time</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9842#p9842</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: Galactic Time&lt;br /&gt;
Posted: Wed Sep 01, 2010 11:13 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Yeah....&lt;br /&gt;&lt;br /&gt;Jan 21, 2950 - Earth year the Cycle was accepted...so (1/20/2950 = 0.0). &lt;br /&gt;Beginning of the Earth day (Prime meredian time)
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Brainstorming Misc.</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=30&amp;t=134</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9842#p9842</guid>
<pubDate>Wed, 01 Sep 2010 22:13:04 GMT</pubDate>
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<title>[Brainstorming groups (guilds, governments, troop types, etc.)] Re: Husoi League (formerly The Solarian League)</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9841#p9841</link>
<description>Author: ilKhan Ozy&lt;br /&gt;
Post subject: Re: The Solarian League&lt;br /&gt;
Posted: Wed Sep 01, 2010 8:50 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Figured I'd revive this as we are getting near the end of brainstorming the ICOP and the Diet Joska.&lt;br /&gt;&lt;br /&gt;Ill see if I cant get an updated template up this evening, one with the ideas tossed about in the other two forums.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (ilKhan Ozy)</author>
<category>Brainstorming groups (guilds, governments, troop types, etc.)</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=25&amp;t=585</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9841#p9841</guid>
<pubDate>Wed, 01 Sep 2010 19:50:25 GMT</pubDate>
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<item>
<title>[Brainstorming Misc.] Re: Galactic Time</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9840#p9840</link>
<description>Author: ilKhan Ozy&lt;br /&gt;
Post subject: Re: Galactic Time&lt;br /&gt;
Posted: Wed Sep 01, 2010 8:42 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Did we decide on the official change over date?
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (ilKhan Ozy)</author>
<category>Brainstorming Misc.</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=30&amp;t=134</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9840#p9840</guid>
<pubDate>Wed, 01 Sep 2010 19:42:35 GMT</pubDate>
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<item>
<title>[Brainstorming weapons and equipment] Re: Brainstorm - Harkani Flechette Gun</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9839#p9839</link>
<description>Author: ilKhan Ozy&lt;br /&gt;
Post subject: Re: Brainstorm - Harkani Flechette Gun&lt;br /&gt;
Posted: Wed Sep 01, 2010 8:10 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Well, got my machine back. This was a quick rough run to demo what I was talking about.&lt;br /&gt;&lt;br /&gt;The Blue is Stable Component 1 of your Death Elixir. THe Purple is Stable Component 2. The Green is a tip punch, that forces a hole into the partition on impact. The round then explodes. I think this may need to be the primary round type of the Harkani, especially if they dont use dense metals for ammo.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (ilKhan Ozy)</author>
<category>Brainstorming weapons and equipment</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=27&amp;t=665</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9839#p9839</guid>
<pubDate>Wed, 01 Sep 2010 19:10:19 GMT</pubDate>
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<title>[Brainstorming groups (guilds, governments, troop types, etc.)] Re: Interstellar Confederacy of Planets</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9838#p9838</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: Interstellar Confederacy of Planets&lt;br /&gt;
Posted: Wed Sep 01, 2010 7:43 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
&lt;div class="bb-wrapper"&gt;&lt;table border="0" cellspacing="0" cellpadding="0" class="bb-table"&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="bb-left"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td class="bb-content bb-quote" width="100%"&gt;&lt;div class="quotetitle"&gt;Quote:&lt;/div&gt;&lt;div class="quotecontent"&gt;Area:&lt;br /&gt;2825: 13 worlds totaling 6.9 billion km^2&lt;br /&gt;2953: 21 worlds totaling 1.1 trillion km^2&lt;/div&gt;&lt;/td&gt;&lt;td class="bb-right"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Maybe those are dates.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Brainstorming groups (guilds, governments, troop types, etc.)</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=25&amp;t=1054</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9838#p9838</guid>
<pubDate>Wed, 01 Sep 2010 18:43:53 GMT</pubDate>
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<title>[Brainstorming weapons and equipment] Re: Brainstorm: Wallflower Isolation Device</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9837#p9837</link>
<description>Author: ilKhan Ozy&lt;br /&gt;
Post subject: Re: Brainstorm: Wallflower Isolation Device&lt;br /&gt;
Posted: Wed Sep 01, 2010 7:40 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
That is an interesting idea, but that may do more harm to the prisoner then good.&lt;br /&gt;&lt;br /&gt;If you are hyper-recepeptive for an extended period, you will eventually get to the point of sensory deprivation.&lt;br /&gt;&lt;br /&gt;THink about it, spreading one weeks worth of sensory information over twenty years.&lt;br /&gt;&lt;br /&gt;1 second would be stretched out to about 51 seconds. Think about the amount of sensory information that is placed into 1 second. Light would be considerably red shifted, possibly out of the visible spectrum. Sound would be considerably reduced. Perhaps 1 week is a bit too fast, but I understand what you are saying.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (ilKhan Ozy)</author>
<category>Brainstorming weapons and equipment</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=27&amp;t=1072</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9837#p9837</guid>
<pubDate>Wed, 01 Sep 2010 18:40:10 GMT</pubDate>
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<item>
<title>[Brainstorming groups (guilds, governments, troop types, etc.)] Re: Interstellar Confederacy of Planets</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9836#p9836</link>
<description>Author: ilKhan Ozy&lt;br /&gt;
Post subject: Re: Interstellar Confederacy of Planets&lt;br /&gt;
Posted: Wed Sep 01, 2010 7:30 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
&lt;div class="bb-wrapper"&gt;&lt;table border="0" cellspacing="0" cellpadding="0" class="bb-table" width="100%"&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="bb-left"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td class="bb-content bb-quote" width="100%"&gt;&lt;div class="quotetitle"&gt;TA Lucas wrote:&lt;/div&gt;&lt;div class="quotecontent"&gt;Is &quot;Capital City&quot; the name of the city?&lt;/div&gt;&lt;/td&gt;&lt;td class="bb-right"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Capital City is the temporary name of the seasonal capital. As it rotates about, it was given the colloquial title of Capital City&lt;br /&gt;&lt;br /&gt;&lt;div class="bb-wrapper"&gt;&lt;table border="0" cellspacing="0" cellpadding="0" class="bb-table"&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="bb-left"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td class="bb-content bb-quote" width="100%"&gt;&lt;div class="quotetitle"&gt;Quote:&lt;/div&gt;&lt;div class="quotecontent"&gt;Something that might help this submission are descriptions of major entities.  For example, I've not kept up with this submission (I know shame on me) but Ozy does an awesome job at that.  But anyways, Diet Joska is mentioned out of the blue, and I'm unclear as to who/what they are.  maybe just a short description right after the first time they are mentioned.&lt;br /&gt;&lt;br /&gt;Same thing for ICOCA....just a breif description of what they are.&lt;/div&gt;&lt;/td&gt;&lt;td class="bb-right"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Doesn't much matter. In the Wiki sense, we can simply link to that topic. By explaining it here, we detract from the focus of the article. THat and the overall historic nature of the polity make extreme details impractical or impossible.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="bb-wrapper"&gt;&lt;table border="0" cellspacing="0" cellpadding="0" class="bb-table"&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="bb-left"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td class="bb-content bb-quote" width="100%"&gt;&lt;div class="quotetitle"&gt;Quote:&lt;/div&gt;&lt;div class="quotecontent"&gt;&lt;div class="bb-wrapper"&gt;&lt;table border="0" cellspacing="0" cellpadding="0" class="bb-table"&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="bb-left"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td class="bb-content bb-quote" width="100%"&gt;&lt;div class="quotetitle"&gt;Quote:&lt;/div&gt;&lt;div class="quotecontent"&gt;Sectors of Influence&lt;/div&gt;&lt;/td&gt;&lt;td class="bb-right"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;What are you defining as a sector?  You listed areas (2825, 2953) Do you have a location picked out for these?&lt;/div&gt;&lt;/td&gt;&lt;td class="bb-right"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Sectors: Locales, areas, regions ... meant more as a general, all encompassing term. Nothing explicit. The various bits following it are the &quot;sectors&quot; in question. It would be easier to understand with the proper formatting.&lt;br /&gt;&lt;br /&gt;The last part about areas, I dont understand.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- l --&gt;&lt;a class="postlink-local" href="http://rabiki.com/prime/viewtopic.php?p=9815#p9815"&gt;viewtopic.php?p=9815#p9815&lt;/a&gt;&lt;!-- l --&gt;&lt;br /&gt;&lt;br /&gt;That post gives a location for each planet.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (ilKhan Ozy)</author>
<category>Brainstorming groups (guilds, governments, troop types, etc.)</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=25&amp;t=1054</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9836#p9836</guid>
<pubDate>Wed, 01 Sep 2010 18:30:33 GMT</pubDate>
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<item>
<title>[Suggestions] Re: The question of immortality?</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9835#p9835</link>
<description>Author: ilKhan Ozy&lt;br /&gt;
Post subject: Re: The question of immortality?&lt;br /&gt;
Posted: Wed Sep 01, 2010 1:57 pm&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
The seeder races are also long gone. Contemporary genetic engineering is not possible. As to the Avani, that I'll has to look into. But that list was created a few hers back. It was buried until Terry brought it back up with that I'll talk it over with Terry.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (ilKhan Ozy)</author>
<category>Suggestions</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=10&amp;t=1077</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9835#p9835</guid>
<pubDate>Wed, 01 Sep 2010 12:57:02 GMT</pubDate>
</item>

<item>
<title>[Brainstorming Misc.] Re: Prime PDF file</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9834#p9834</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: Prime PDF file&lt;br /&gt;
Posted: Wed Sep 01, 2010 6:58 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
As far as content goes, I'd like to basically tell what the project is about, how to get involved, and describe the current universe as defined in the pedia (and brainstorming).&lt;br /&gt;&lt;br /&gt;Possible Outline:&lt;br /&gt;&lt;br /&gt;* What is the Prime World Building Project&lt;br /&gt;* Copyright info&lt;br /&gt;* The idea of brainstorming&lt;br /&gt;* How to take an idea from conception to completeion&lt;br /&gt;* Getting/giving good feedback&lt;br /&gt;* The editing process&lt;br /&gt;* The existing Universe&lt;br /&gt;** Local Bubble&lt;br /&gt;** Species&lt;br /&gt;** Travel&lt;br /&gt;** Time&lt;br /&gt;** History
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Brainstorming Misc.</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=30&amp;t=1062</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9834#p9834</guid>
<pubDate>Wed, 01 Sep 2010 05:58:13 GMT</pubDate>
</item>

<item>
<title>[Brainstorming weapons and equipment] Re: Brainstorm - Harkani Flechette Gun</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9833#p9833</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: Brainstorm - Harkani Flechette Gun&lt;br /&gt;
Posted: Wed Sep 01, 2010 3:54 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
I don't have a lot to add.....Ozy has done a nice job with the hunting ammo, but I will say this is nice submission.   It fits the overall Avani theme....everything looking good.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Brainstorming weapons and equipment</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=27&amp;t=665</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9833#p9833</guid>
<pubDate>Wed, 01 Sep 2010 02:54:02 GMT</pubDate>
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<item>
<title>[Brainstorming weapons and equipment] Re: Brainstorm: Wallflower Isolation Device</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9832#p9832</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: Brainstorm: Wallflower Isolation Device&lt;br /&gt;
Posted: Wed Sep 01, 2010 3:47 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
However we go, we need to make it a punishment.  So somehow it needs to be undesirable to whom ever is being punished.   &lt;br /&gt;&lt;br /&gt;Here's just a quick idea, and you can take it or leave it.   What if you could somehow slow the mind, so that 1 week feels like 20 years.  Society only pays to support the criminal for 1 week, but in essence they server a very long sentence.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Brainstorming weapons and equipment</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=27&amp;t=1072</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9832#p9832</guid>
<pubDate>Wed, 01 Sep 2010 02:47:19 GMT</pubDate>
</item>

<item>
<title>[General Discussion] Re: A Little Bit of Rageing</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9831#p9831</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: A Little Bit of Rageing&lt;br /&gt;
Posted: Wed Sep 01, 2010 3:39 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Ya....anytime you have situations like that where things are so impossibly illogical, it zaps all the fun out of it.  It's impossible to have science fiction without some some imagination of the unknown.....but you don't want to go too far.&lt;br /&gt;&lt;br /&gt;Give enough details to gain their interest, and don't contradict known laws.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>General Discussion</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=9&amp;t=1080</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9831#p9831</guid>
<pubDate>Wed, 01 Sep 2010 02:39:03 GMT</pubDate>
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<item>
<title>[Brainstorming groups (guilds, governments, troop types, etc.)] Re: Interstellar Confederacy of Planets</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9830#p9830</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: Interstellar Confederacy of Planets&lt;br /&gt;
Posted: Wed Sep 01, 2010 3:35 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Is &quot;Capital City&quot; the name of the city?&lt;br /&gt;&lt;br /&gt;Diet Joska  still makes me chuckle.....sounds like a light version of Joska ;-)&lt;br /&gt;&lt;br /&gt;Something that might help this submission are descriptions of major entities.  For example, I've not kept up with this submission (I know shame on me) but Ozy does an awesome job at that.  But anyways, Diet Joska is mentioned out of the blue, and I'm unclear as to who/what they are.  maybe just a short description right after the first time they are mentioned.&lt;br /&gt;&lt;br /&gt;Same thing for ICOCA....just a breif description of what they are.&lt;br /&gt;&lt;br /&gt;&lt;div class="bb-wrapper"&gt;&lt;table border="0" cellspacing="0" cellpadding="0" class="bb-table"&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="bb-left"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td class="bb-content bb-quote" width="100%"&gt;&lt;div class="quotetitle"&gt;Quote:&lt;/div&gt;&lt;div class="quotecontent"&gt;Sectors of Influence&lt;/div&gt;&lt;/td&gt;&lt;td class="bb-right"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;What are you defining as a sector?  You listed areas (2825, 2953) Do you have a location picked out for these?
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Brainstorming groups (guilds, governments, troop types, etc.)</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=25&amp;t=1054</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9830#p9830</guid>
<pubDate>Wed, 01 Sep 2010 02:35:22 GMT</pubDate>
</item>

<item>
<title>[General Discussion] A Little Bit of Rageing</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9829#p9829</link>
<description>Author: lanceo90&lt;br /&gt;
Post subject: A Little Bit of Rageing&lt;br /&gt;
Posted: Wed Sep 01, 2010 3:33 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
So I was on this other Sci-Fi site, right, and got into this RP.  Well these guys aren't like us, they don't try to be realistic.  One guy controls 1% of the galaxy even though he'd only had FTL drive for 300 years!  Not only that, but his FTL drive can jump anywhere in space, no limits, no consequences for going far.&lt;br /&gt;&lt;br /&gt;So I get to figure:  hey, if you have a drive that can teleport you instantly to any point of the universe, you wouldn't even need ships.  Stuff a guy in a pod and teleport it to the enemy's capital and conquer it before they even know what to think.&lt;br /&gt;&lt;br /&gt;So what do you guys think.  God-modded much?  Oh and that isn't the half of it BTW...
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (lanceo90)</author>
<category>General Discussion</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=9&amp;t=1080</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9829#p9829</guid>
<pubDate>Wed, 01 Sep 2010 02:33:31 GMT</pubDate>
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<item>
<title>[Brainstorming weapons and equipment] Re: Main Battle Powered Armor</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9828#p9828</link>
<description>Author: lanceo90&lt;br /&gt;
Post subject: Re: Main Battle Powered Armor&lt;br /&gt;
Posted: Wed Sep 01, 2010 3:27 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
This particular suit is very tough, I'd say if a tank hit you in the chest (thickest plate of armor), you could survive it.  The suit would be blown to shreds though and you'd probably be unconscious.&lt;br /&gt;&lt;br /&gt;As for fire you would need some really strong stuff, they dubble as complete environmental suits so they could survive conditions like you might seen a planets like Venus.  However, if the suit is enveloped for too long in heat like that, once the built in air is consumed it would have to pull in new air, if it's too hot to cool you get cooked inside the suit - not fun.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (lanceo90)</author>
<category>Brainstorming weapons and equipment</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=27&amp;t=804</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9828#p9828</guid>
<pubDate>Wed, 01 Sep 2010 02:27:43 GMT</pubDate>
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<item>
<title>[Brainstorming ships] Re: Trenchant</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9827#p9827</link>
<description>Author: lanceo90&lt;br /&gt;
Post subject: Re: Trenchant&lt;br /&gt;
Posted: Wed Sep 01, 2010 3:22 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
I really don't suggest connecting them together.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (lanceo90)</author>
<category>Brainstorming ships</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=26&amp;t=1078</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9827#p9827</guid>
<pubDate>Wed, 01 Sep 2010 02:22:23 GMT</pubDate>
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<item>
<title>[Brainstorming weapons and equipment] Re: Brainstorm: Wallflower Isolation Device</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9826#p9826</link>
<description>Author: lanceo90&lt;br /&gt;
Post subject: Re: Brainstorm: Wallflower Isolation Device&lt;br /&gt;
Posted: Wed Sep 01, 2010 3:19 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Zombies anyone?
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (lanceo90)</author>
<category>Brainstorming weapons and equipment</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=27&amp;t=1072</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9826#p9826</guid>
<pubDate>Wed, 01 Sep 2010 02:19:44 GMT</pubDate>
</item>

<item>
<title>[Suggestions] Re: The question of immortality?</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9825#p9825</link>
<description>Author: lanceo90&lt;br /&gt;
Post subject: Re: The question of immortality?&lt;br /&gt;
Posted: Wed Sep 01, 2010 3:16 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Well the Seeder races do the genetic engineering, and the Avani are telepathic unless I've missed something.
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (lanceo90)</author>
<category>Suggestions</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=10&amp;t=1077</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9825#p9825</guid>
<pubDate>Wed, 01 Sep 2010 02:16:54 GMT</pubDate>
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<item>
<title>[Brainstorming groups (guilds, governments, troop types, etc.)] Re: The Amalgam</title>
<link>http://rabiki.com/forum/viewtopic.php?p=9824#p9824</link>
<description>Author: TA Lucas&lt;br /&gt;
Post subject: Re: The Amalgam&lt;br /&gt;
Posted: Wed Sep 01, 2010 3:15 am&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Been a while for these guys.  Thanks for putting the changes in red....makes it easier to look through.&lt;br /&gt;&lt;br /&gt;&lt;div class="bb-wrapper"&gt;&lt;table border="0" cellspacing="0" cellpadding="0" class="bb-table"&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-top"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="bb-left"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td class="bb-content bb-quote" width="100%"&gt;&lt;div class="quotetitle"&gt;Quote:&lt;/div&gt;&lt;div class="quotecontent"&gt;Theoretically, any full Alsarian could also take control of the council and become the ruler of any given cty-ship. But this has never happened before.&lt;/div&gt;&lt;/td&gt;&lt;td class="bb-right"&gt;&lt;img src="images/spacer.gif" width="3" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="4" height="4" class="bb-left-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="100%" class="bb-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;td width="4" height="4" class="bb-right-bot"&gt;&lt;img src="images/spacer.gif" width="4" height="4" border="0" alt="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;Sounds like there could be a story there.&lt;br /&gt;&lt;br /&gt;We've added a new galaxy map since the last time you posted.  Does &lt;a href="http://rabiki.com/archives/images/c/c4/Largemilkyway.jpg" class="postlink"&gt;U15&lt;/a&gt; still work for you for their current location?
&lt;/span&gt;&lt;br /&gt;
</description>
<author>info@operacesky.net (TA Lucas)</author>
<category>Brainstorming groups (guilds, governments, troop types, etc.)</category>
<comments>http://rabiki.com/forum/posting.php?mode=reply&amp;f=25&amp;t=717</comments>
<guid isPermaLink="true">http://rabiki.com/forum/viewtopic.php?p=9824#p9824</guid>
<pubDate>Wed, 01 Sep 2010 02:15:52 GMT</pubDate>
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