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Banshee-type "Tinkonov" 
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Joined: Fri Feb 15, 2008 4:20 pm
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Location: Illinois
Post Re: Banshee-type "Tinkonov"
What if we had a particle collider in the deck of ships that created little black holes that made excessive gravity beneath?

.....haha...just kidding really. But since the idea is out there, can anyone think of a logical way to make antigrav work? What's the difficulties with this tech?

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Fri Dec 04, 2009 5:29 am
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Post Re: Banshee-type "Tinkonov"
Holy Smokes, I forgot, AGrav in this write up stands for Artificial Gravity, not Anti-Gravity.

Two totally opposite things. I am not opposed to Anti-Gravity, but it would likely be directly connected with the development of Artificial Gravity.

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Fri Dec 04, 2009 7:23 am
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Post Re: Banshee-type "Tinkonov"
Title: Tinkonov
Author: ilKhan Ozy
Editor: {Editor’s Name}

Class: Tinkonov

Description: Nicknamed the Scarab for its wings, the Tinkonov platform was an early attempt at variable wing aerospace craft. It saw its heyday in service of the Terran Union against the Ley’Torian Confederation, but proved to be unsuitable in long term engagements over planets. As a space vehicle, it served admirably throughout the entire campaign. After the war, many were mothballed in favor of newer configurations. Many were sold to the private sector.

Type: Banshee

Size: {Length, width, and height in Meters}

Capacity: 1

Cost: out of production / 2000 bits

Speed: Sub-light only .23c

Weapons: MRM - 6

The Tinkonov is equipped with Mid-range missile six packs. When a target- lock is acquired a series of six small missiles fire in rapid succession at targets.

Defenses: none

The Tinkonov relied solely on its speed to avoid damage, which often meant the death of a pilot unfortunate enough to be hit.

Cargo Capacity: none

The Tinkonov is little more than engine, weapons and cockpit. Without the ability to travel between any major emplacements, there is no need for a cargo slot.

Equipment: Basic AIR-Personal unit
Pilot Gee Suit

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Sat Jul 24, 2010 4:03 am
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Post Re: Banshee-type "Tinkonov"
Man....were always needing little submissions like this. This helps fill out our universe, and also gives tools for RPGs.

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Tue Jul 27, 2010 3:07 am
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Post Re: Banshee-type "Tinkonov"
Do you think this is ready as is, or do i need more color for it?

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Tue Jul 27, 2010 6:44 pm
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Post Re: Banshee-type "Tinkonov"
Needs size dimensions, and also maybe you can describe how it is powered.

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Thu Jul 29, 2010 4:28 am
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Post Re: Banshee-type "Tinkonov"
Title: Tinkonov
Author: ilKhan Ozy
Editor: {Editor’s Name}

Class: Tinkonov

Description: Nicknamed the Scarab for its wings, the Tinkonov platform was an early attempt at variable wing aerospace craft. It saw its heyday in service of the Terran Union against the Ley’Torian Confederation, but proved to be unsuitable in long term engagements over planets. As a space vehicle, it served admirably throughout the entire campaign. After the war, many were mothballed in favor of newer configurations. Many were sold to the private sector.

Type: Banshee

Size:
Folded wings:
Length: 24 m
Width:15 m
Height: 7 m

Extended wings:
Length: 20 m
Width: 48 m
Height: 7 m

The Tinkonov had the ability to swing its wings forward for enhanced maneuvering in atmospheric conditions. This often proved more of a hinderance than an advantage, as the craft was not as agile as it was designed to be. This spelt death for many pilots. In normal space operations, the wings would be folded back and brought closer in, reducing the thrusting torque needed to maneuver the craft.

Capacity: 1

Cost: out of production / 2000 bits

Speed: Sub-light only .23c

Power Plant: Sino-Nuke Mk 12 Pocket Reactor

The Tinkonov mounted the aging Sino-Nuke mark 12 pocket reactor. The mk 12 was the direct descendent of the mk 11, which was used as an auxiliary power supply in newly settled colonies.

Weapons: MRM - 6

The Tinkonov is equipped with Mid-range missile six packs. When a target- lock is acquired a series of six small missiles fire in rapid succession at targets.

Defenses: none

The Tinkonov relied solely on its speed to avoid damage, which often meant the death of a pilot unfortunate enough to be hit.

Cargo Capacity: none

The Tinkonov is little more than engine, weapons and cockpit. Without the ability to travel between any major emplacements, there is no need for a cargo slot.

Equipment: Basic AIR-Personal unit
Pilot Gee Suit

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Thu Jul 29, 2010 7:28 pm
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